![]() ![]() Links to fan communities, promotional content (Eg let's plays, streams, tutorials), public offers or requests for paid content/service, and other related spam are prohibited. Should you host your mod on a different platform, please contact us before posting it to ensure it isn't automatically removed. We have provided links to our approved mod sources in the top menu. (8) Promotion: Promotion is limited to sharing (official) links to mods only. Please refer to the menu bar on new Reddit for allowed mod sources. All public offers or requests for unofficial file sources are prohibited. For that reason, only files and file share links from the official sources will be allowed. ![]() In addition, many mod authors prefer others not rehost or redistribute their mod. Unofficial file shares (Like Dropbox, Mediafire, Mega, etc) can carry the risk of malware. (7) All mod files must come from official sources: All mod files must come from official sources. It's recommended you visit the mod page often to check for the newest release. These things take time and the respective developers will communicate release and update timelines as needed (or not at all). (6) No asking/complaining about release dates: Please don't post here asking when something will be released or updated. Cell phone pictures will be removed and asked to resubmit as a screenshot. Doing a quick search of "how to take a screenshot" will yield plenty of instructions on how to take a screenshot. These are often blurry, out of focus, or poor quality. When including screenshots, do not upload a picture taken on your phone. (5) Screenshots, not pictures of monitors/TVs: When submitting a question or an issue, it is helpful to include a screenshot to illustrate the problem. This includes "update" threads where the original thread falls in that timeframe. (4) No reposting questions/content: Please do not repost links or subjects within 90 days of their original posting. Contact the site owners directly with any website issues. This includes issues with the LSPDFR/LCPDFR website. Feel free to reference these in game discussion (Such as when discussing feature wish-lists), but core content must be about the GTA V mod "LSPDFR". ![]() News articles, studies, or off topic content will be removed. (3) Keep the subreddit related to LSPDFR: This is not /r/news. Doing so will result in the post/comment being deleted and could result in a permanent ban. (2) Piracy: Posting or discussing illegal/pirated copies of the GTA V is prohibited. Rule 1 violations are subject to ban without warning at the mods' discretion. Trolling, rude, insensitive, and unnecessary comments are another. Sarcasm, leg-pulling, and reasonable jokes are one thing. All members are expected to conduct themselves in a reasonable manner. (1) Don't be a jerk: We have zero tolerance for disrespect directed at the community. If you want to know if you post is okay, read the rules. The focus in this sub is for updates of LSPDFR, and questions and answers from the community. Read all about the mod here Content Guidelines r/lspdfr is for news, announcements and discussion related to the LSPDFR modification for Grand Theft Auto 5. ![]()
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![]() By following these guidelines, you can effectively identify and trade wedge patterns in forex. When trading a wedge pattern, it is important to wait for a clear breakout with significant volume before entering a trade. To identify a wedge pattern, you need to draw two trend lines and pay attention to the volume and duration of the pattern. In conclusion, wedges are a common chart pattern in forex trading that can provide significant trading opportunities. A breakout with low volume may not be a valid breakout and could lead to a false signal. To confirm the validity of the breakout, it is important to look for a significant increase in volume. A breakout to the upside is considered bullish, while a breakout to the downside is considered bearish. A breakout occurs when the price breaks above or below one of the trend lines. When trading a wedge pattern, it is important to wait for a clear breakout before entering a trade. ![]() The longer the duration of the wedge pattern, the more significant the potential breakout could be. Wedge patterns can last anywhere from a few days to several months. If the volume starts to increase as the wedge pattern develops, it may be a sign that the pattern is not valid.Īnother important factor to consider is the duration of the wedge pattern. In general, the volume should decrease as the wedge pattern develops. Volume plays a crucial role in confirming the validity of the wedge pattern. Once you have identified a wedge pattern, it is important to pay attention to the volume. A rising wedge is usually a bearish indicator. And as they do this, the price forms what usually appears to be an ascending triangle pattern. It then finds some resistance as bears start to take profits. It forms when the price of an asset is in a sharp decline. An asymmetrical wedge has two trend lines that converge at different angles. A rising wedge, on the other hand, is the exact opposite of the falling wedge pattern. A symmetrical wedge has two trend lines that converge at the same angle. It is important to note that wedges can be either symmetrical or asymmetrical. The two trend lines should converge towards each other, forming a wedge pattern. For a falling wedge, draw a trend line connecting the lower highs and another trend line connecting the lower lows. ![]() For a rising wedge, draw a trend line connecting the higher lows and another trend line connecting the higher highs. To identify a wedge pattern, you need to draw two trend lines. ![]() ![]() ![]() Epidural spinal cord stimulation for the treatment of painful legs and moving toes syndrome. Takahashi H, Saitoh C, Iwata O, Nanbu T, Takada S, Morita S. Painful legs and moving toes syndrome a 76-patient case series. Hassan A, Mateen FJ, Coon EA, Ahlskog JE. Chronic spinal cord stimulation in medically intractable orthostatic tremor. Comparison of transcutaneous electrical stimulation and epidural spinal cord stimulation. Electrical stimulation in multiple sclerosis. Neurology 1990 40:1213-1218.įredriksen TA, Bergmann S, Hesselberg JP, Stolt-Nielsen A, Ringkjøb R, Sjaastad O. Double-blind, placebo-controlled trial of botulinum toxin injections for the treatment of spasmodic torticollis. Greene P, Kang U, Fahn S, Brin M, Moskowitz C, Flaster E. A pilot study on the use of botulinum toxin in spasmodic torticollis. Tsui JK, Eisen A, Mak E, Carruthers J, Scott A, Calne DB. Multi-lead spinal cord stimulation for control of motor disorders. Placebo response in Parkinson’s disease: comparisons among 11 trials covering medical and surgical interventions. Efficacy of cervical cord stimulation in dystonia. High-frequency cervical spinal cord stimulation in spasticity and motor disorders. N Engl J Med 1985 313:1229.īroseta J, Garcia-March G, Sánchez-Ledesma MJ, Barberá J, González-Darder J. Lack of benefit from cervical cord stimulation for dystonia. Spinal cord stimulation and motor disorders. Bipolar spinal cord stimulation for spasmodic torticollis. History of the ‘geste antagoniste’ sign in cervical dystonia. Poisson A, Krack P, Thobois S, Loiraud C, Serra G, Vial C, Broussolle E. Treatment of spasmodic torticollis by dorsal column stimulation. Principles of neuromodulation Electrical stimulation and the relief of pain. Effects of spinal cord stimulation on the cortical somatosensory evoked potentials in failed back surgery syndrome patients. Polácek H, Kozák J, Vrba I, Vrána J, Stancák A. Spinal cord stimulation attenuates dorsal horn neuronal hyperexcitability in a rat model of mononeuropathy. Spinal cord stimulation for the treatment of sensory symptoms in advanced Parkinson’s disease. ![]() Landi A, Trezza A, Pirillo D, Vimercati A, Antonini A, Sganzerla EP. Spinal cord stimulation for the treatment of abnormal posture and gait disorder in patients with Parkinson’s disease. A patient with Parkinson’s disease benefits from spinal cord stimulation. Improvement of parkinsonian symptoms with spinal cord stimulation: consequence or coincidence? J Neurol Neurosurg Psychiatry 2013 84:e2:71 Spinal cord stimulation for chronic pain improved motor function in a patient with Parkinson’s disease. Neurology 2010 74:1325-1327.įénelon G, Goujon C, Gurruchaga JM, Cesaro P, Jarraya B, Palfi S, Lefaucheur JP. Spinal cord stimulation failed to relieve akinesia or restore locomotion in Parkinson disease. Neuroscience 2013 Congress, Poster 241.05/N6. Effects of spinal cord stimulation on the neuronal firing rate and synchronization of the cortico-basal ganglia-thalamic circuit in a primate model of Parkinson’s disease. Science 2009 323:1578-1582.įuentes R, Petersson P, Santana M, Simplicio H, Palmer T, Nicolelis M. Spinal cord stimulation restores locomotion in animal models of Parkinson’s disease. Stereotact Funct Neurosurg 1997 69:288-299.įuentes R, Petersson P, Siesser WB, Caron MG, Nicolelis MA. A review of its development and effectiveness in 1,336 cases. Spinal cord stimulation: a quarter century of development and investigation. Chronic dorsal column stimulation in multiple sclerosis. Modulation of neuronal activity after spinal cord stimulation for neuropathic pain H(2)15O PET study. Functional magnetic resonance imaging of cerebral activation during spinal cord stimulation in failed back surgery syndrome patients. Spinal cord stimulation: principles of past, present and future practice: a review. Kunnumpurath S, Srinivasagopalan R, Vadivelu N. Spinal cord stimulation for chronic pain of neuropathic or ischaemic origin: systematic review and economic evaluation. Simpson EL, Duenas A, Holmes MW, Papaioannou D, Chilcott J. ![]() Electrical spinal cord stimulation in the long-term treatment of chronic painful diabetic neuropathy. Neurosurgery 1993 32:384-394.ĭaousi C, Benbow SJ, MacFarlane IA. Spinal cord stimulation for chronic, intractable pain: experience over two decades. North RB, Kidd DH, Zahurak M, James CS, Long DM. Electrical inhibition of pain by stimulation of the dorsal columns: preliminary clinical report. ![]() ![]() Interference between light waves is the reason that thin films, such as soap bubbles, show colorful patterns. If the grating spacing (d, the distance between slits) is known and careful measurements are made of the angles at which light of a particular color occurs in the interference pattern, the wavelength of the light can be calculated. For a diffraction grating, then, with a large number of slits, the pattern is sharp because of all the destructive interference taking place between the bright peaks where constructive interference takes place.ĭiffraction gratings, like prisms, disperse white light into individual colors. Completely constructive interference, however, takes place only when the path lengths differ by an integral number of wavelengths. For 4 slits, there are three places, for 5 slits there are four places, etc. One is located at the point where the path lengths differ by 1/3 of a wavelength, while the other is at the place where the path lengths differ by 2/3 of a wavelength. For three slits, however, there are two places where destructive interference takes place. Between the central peak (m = 0) and the next one (m = 1), there is a place where one wave travels 1/2 a wavelength further than the other, and that's where destructive interference takes place. ![]() Why is the pattern much sharper? In the double slit, between each peak of constructive interference is a single location where destructive interference takes place. The positions of the peaks, which come from the constructive interference between light coming from each slit, are found at the same angles as the peaks for the double slit only the sharpness is affected. With a large number of slits, the peaks are very sharp. As more slits are added, the peaks in the pattern become sharper and narrower. With a double slit, the interference pattern is made up of wide peaks where constructive interference takes place. The name is a bit misleading, because the structure in the pattern observed is dominated by interference effects. ![]() We've talked about what happens when light encounters a single slit (diffraction) and what happens when light hits a double slit (interference) what happens when light encounters an entire array of identical, equally-spaced slits? Such an array is known as a diffraction grating. Generally what you see is a fringe pattern that has missing interference fringes these fall at places where dark fringes occur in the diffraction pattern. If W is much larger than d, the pattern will be dominated by interference effects if W and d are about the same size the two effects will contribute equally to the fringe pattern. The shape of the diffraction pattern is determined by the width (W) of the slits, while the shape of the interference pattern is determined by d, the distance between the slits. Essentially, this is because each slit emits a diffraction pattern, and the diffraction patterns interfere with each other. Note that diffraction can be observed in a double-slit interference pattern. The bright fringes fall between the dark ones, with the central bright fringe being twice as wide, and considerably brighter, than the rest. The argument can be extended to show that : The rays are half a wavelength out of phase because of the extra path length traveled by one ray in this case that extra distance is : ![]() In other words, the light from one half of the opening cancels out the light from the other half. These two rays would interfere destructively, as would rays 2 and 6, 3 and 7, and 4 and 8. In the diagram above, let's say that the light leaving the edge of the slit (ray 1) arrives at the screen half a wavelength out of phase with the light leaving the middle of the slit (ray 5). To see why this is, consider the diagram below, showing light going away from the slit in one particular direction. A big difference between the single and double slits, however, is that the equation that gives the bright fringes for the double slit gives dark fringes for the single slit. For the single slit, each part of the slit can be thought of as an emitter of waves, and all these waves interfere to produce the interference pattern we call the diffraction pattern.Īfter we do the analysis, we'll find that the equation that gives the angles at which fringes appear for a single slit is very similar to the one for the double slit, one obvious difference being that the slit width (W) is used in place of d, the distance between slits. With the double slit, each slit acted as an emitter of waves, and these waves interfered with each other. The analysis of the resulting diffraction pattern from a single slit is similar to what we did for the double slit. We discussed diffraction in PY105 when we talked about sound waves diffraction is the bending of waves that occurs when a wave passes through a single narrow opening. ![]() ![]() And the simpler the better: if you know any artists who do really nice-looking cartoon hands (I’m talking noodle fingers, even) try to study from them, too, not just from photo references. The best way to get better at this, of course, is to copy hands, and lots of them. The sooner you can accept that weird is a given, the sooner you can just focus on making your hands look nice and make sense. Take a look at your own hand do a few of the more awkward poses in front of your face and imagine them rendered in 2D. One last thing I’d like to mention: hands ARE weird. If you’re really confused about where to place the fingers, oftentimes just correctly arranging the sections of the palm that correspond to each (purple=pinky+ring, red=middle+index, blue=thumb) will give you a good idea of how to finish the rest of the hand. So this helps when designing more complex hand gestures, like ones that are supposed to look all flowy and fluid, or ones in which one hand interacts with another. Often I just fuse the purple and green sections together, since there’s not a lot of motion there in most gestures…but you should keep in mind that they are kinda separate. ^^ Coincidentally, I gave her the same gesture with her free hand in both, but I really think the rock-covered one looks more natural, due to the separation of the fingers.Īnother thing to pay attention to is the folding of the palm, which is basically a little fleshy pillow with an indentation in the middle. ![]() This is the same character, but they’re actually two different images. Remembering this order of freedom (fingers with more range tend to separate from the others more often) and learning which fingers tend to move with which will help you design more lifelike hand gestures. ![]() The thumb has the most range then comes the index finger, the ring finger, the middle finger, then finally the pinky…on my hand, at least, it can’t even fold forward without dragging the ring finger with it, unless the thumb holds it down. Once upon a time I saw an interesting tutorial on Twitter that described the fingers as being tied together by strings…if you move any finger (even the thumb) far enough, eventually another finger will move with it they aren’t independent. But often what separates a good drawing from a great drawing is knowing how a hand moves. So, fundamentals: y’all know what a hand looks like. But let’s start with what I already know. ^^ My main problem right now is not having a big enough repertoire of cool poses to experiment with…I may have to try doing studies. ![]() ![]() ![]() Now you can click OK, close the software and continue with the next step. Of course, you may adjust these settings just as you like them best. It is very important to remove the checkbox from "Allow game to change settings", because ETS2 would change the settings back to crap settings.As range of rotation, the most realistic setting is 788°, but in my opinion, the maximum is better, but you can adjust it like you want.You can activate the checkbox Report Combined Pedals when you know what you're doing.Activate the checkbox for Enable Centering Spring in Force Feedback Games if you want your steering wheel to the starting point.The more you try to pull out of a dive, the more resistance you will encounter. An example of this would be trying to pull out of a dive inĪ flight simulator. By moving the slider above 100%, the stronger that resistance will be. The farther that you move the handle away from the direction that the force is pulling in, the stronger the force effect will get. Spring Effect Strenght: 56% (Spring forces are the effect of the wheel/stick being pulled into a certain direction by the game/software. I recommend to apply the following settings: Follow the calibration instructions then test the wheel afterwards. Press CTRL + SHIFT while clicking Properties. Type joy.cpl to open the Windows Game Controller Settings. Open up the Global Device Settings (options -> Global Device Settings). Press Windows + R key to open the run command box. If you can not find it, search for "Launch Gaming Software Profiler". Look under PC for System type to see if you're running a 32-bit or 64-bit version of Windows.įirst, download the latest Logitech driver (Note: Download will start immediately)īefore you start the installer, connect your steering wheel via USB and afterwards start the installer and wait until the driver has been successfully installed.Īfter installing the driver, open up the Logitech Gaming Software Profiler.Look under PC for Version to find out which version of Windows 10 your PC is running.Look under PC for Edition to find out which version and edition of Windows that your PC is running.Type about in the search box on your taskbar, and then select About your PC.To decide which version of the driver you should use, please find out which kind of operating system you're using (either 64 or 32 bit). ![]() ![]() ![]() The population covered by these guidelines are adult patients presenting to the ED with acute dizziness or vertigo of less than two weeks. The objective of the GRACE-3 guideline is to provide an evidence-based framework intended to support patients, clinicians, and other health-care professionals in their decisions about the evaluation and management of adult ED patients with acute dizziness who do not have an obvious central cause with frank neurological findings or an obvious general medical one. This time it was not a recurrent condition like chest pain or abdominal pain but rather acute vertigo or dizziness. And GRACE-2 was about low-risk recurrent abdominal pain ( SGEM#367). This contrasts with other guidelines that only looked at a single emergency department presentation for chest pain. GRACE-1 tackled the common issue of recurrent low risk chest pain ( SGEM#337). GRACE stands for Guidelines for Reasonable and Appropriate Care in the Emergency Department. We have reviewed the previous two GRACE guidelines published by the Society for Academic Emergency Medicine (SAEM). This is an SGEM Xtra and #SGEMHOP combined. His academic interest is avoiding the misdiagnosis of patients with neurological emergencies. Jonathon Edlow has practiced emergency medicine for nearly 40 years and is a Professor of Emergency Medicine at Harvard Medical School. Guidelines for Reasonable and appropriate care in the emergency department 3 (GRACE-3): Acute dizziness and vertigo in the emergency department. ![]() ![]() ![]() The opposing piece would move as a normal attack and remove the pawn. When a pawn moves two squares on its first move an opposing pawn can capture it if it would have been able to capture the pawn had it only moved one square. The King cannot be in check or move through check to make this move. The castling move can only be made if it is the King’s first move and the involved rooks first move also. When there are no other pieces between a king and his rook, the King can move two squares towards the rook and the rook is moved to the other side of the King. If a pawn makes it all the way across the board it can be promoted to any piece. ![]() If no moves can be made without putting a king in check, the game is a draw. A king cannot make a move that would put itself into check. When a move is made that a king cannot escape “checkmate” is announced. ![]() When check is announced, the opposing player must take the King out of danger by either moving the King or moving another piece to block it or capture the piece that is threatening the King. When a move is made that can result in the opposing King being captured on the next move, “check” is announced. Players take turns making moves with the goal of capturing the opposing King in mind. The game begins with the white player going first. This diagonal move by a pawn can only be made when capturing a piece. The can only capture a piece that is diagonally in front of them. The pawns cannot capture a piece that is right in front of it. 6.When a piece makes a move that ends on an opponent’s piece that piece is captured and removed from the board. Packages range from $864 for 36 hours of training to $1,468 for 76 hours which provides substantial savings. ![]() Anywhere from 36-76 hours of personalized training, test and review sessions, practice and analysis, and tournament play. The competition encourages children to think creatively and plan ahead, utilizing the lessons provided by the professional instructors of HobSpace.Ĭlasses at HobSpace include everything in one package. Tournaments are held every two weeks for students to test their skills and play against similarly skilled opponents. This will make you a fully-rounded player and more confident off the board. Through its fully detailed curriculum, kids learn everything about chess to make them highly effective players and strategists.Įvery subscription through HobSpace gets the same individualized treatment and curriculum covering the attack, defense, castling, mate, and everything in between. HobSpace puts the lessons of grandmasters at the fingertips of children with one-on-one online instruction. They have in-person chess camps in states like Maryland and Virginia. More advanced students can attend tournament prep courses once they are ready for $140. If Magnus Chess Academy seems a good fit after the trial, kids can attend half-day sessions for $39. There is currently a special to attend a trial class with Grandmaster Johan Hellsten for only $5 to see what the platform is all about. Students can communicate, practice, and participate in tournaments all in one spot, with no need for extra software. Students gather and compete with a unique, secure Chessable Classroom, which provides them with one platform for everything included. Small class sizes mean that children get the individual attention they need with a maximum of 8 students per online group. Through a mixture of live lessons, practice games, engaging puzzles, and chess tournaments, kids learn all about the game of chess and improve in and out of the game. Magnus Chess Academy has helped over 100,000 children between 4-14 learn to play chess online. Want your kids to know about their strengths and weaknesses? Book a $25 assessment with a Chess Master today! Join their thriving chess community and discover why they are the preferred choice of top schools and players. Experience the advantage of their signature USCA Rapid Improvement Method, a chess learning system that has propelled many to national and international recognition. The US Chess Academy offers a wide range of services, from personalized in-home private chess training and mini-groups in Manhattan, Brooklyn, and Santa Barbara, to online coaching throughout the US. When it comes to chess education, they’re at the top in teaching players about chess and helping them develop a strong passion for it. They’re trusted by more than a dozen of the most prestigious schools in the United States and boast a top-notch team of Grandmasters, International Masters, Masters, and certified FIDE Trainers. Choose your coaching level and take advantage of the best chess training in the world starting at just $35 per lesson. The US Chess Academy is your premier destination for top-notch chess instruction, catering to children of all ages and skill levels, from novice to master. ![]() ![]() ![]() An example of how you can configure Adobe Lightroom’s Library module. The user interface of Lightroom consists of various “modules.” Each module serves as a distinct process in the post-production process, and together they work to create a seamless workflow from import to export. Within each catalog, you can create folders, collections, and other file directories to organize your work exactly how you see fit. It’s where all of your images and their respective information are stored. In essence, a catalog is the brain behind the operation. Unlike the Photoshop workflow, Lightroom offers an all-in-one solution to organizing, editing, and publishing your photographs. Lightroom offers similar results in a different form factor. In the event you use Photoshop often, there are times where you could have three different programs open at once to edit a single photo - far from intuitive! Adobe Lightroom Image used with permission by copyright holder The disadvantage of such a workflow is the inability to do everything you need within a single program. If you don’t do a lot of heavy edits, Adobe Bridge and Adobe Camera Raw might be all you need for most images, and such a solution is far less resource intensive on your computer than Lightroom, which is known to be a memory hog. The advantages of using Adobe Photoshop, Adobe Bridge, and Adobe Camera Raw together as a post-production workflow lies in the ability to make the process as simple as desired. Image used with permission by copyright holder ![]() Adobe Photoshop as seen when using the Photography workspace. From there, you can do all the heavy editing that isn’t capable of being done in Adobe Camera Raw, from rich compositions to applying precise filters. Realistically, if you shoot RAW photographs, you can very easily perform 90 percent or more of your work using only Adobe Bridge and Adobe Camera Raw, reserving Photoshop for only the most intense edits.Īfter you’ve made adjustments to your RAW photos in Adobe Camera Raw, you can open them up in Photoshop, where they will be imported in their respective RAW format. A look at the various tools and adjustments available within Adobe Camera Raw. Nowadays, it includes features once reserved for Photoshop, such as adjustment layers and Adobe’s Magic Healing Brush tool. Over the years, Adobe Camera Raw has become more capable than ever. In Adobe Camera Raw, you can tweak almost every aspect of a photograph, from the white balance and exposure to lens correction and curves. Unlike JPEGS, which you can open directly in Photoshop, RAW photos will first be opened up in Adobe Camera Raw, before they’re opened in Photoshop. Speaking of RAW photographs, Adobe Camera Raw is another vital component to the Photoshop workflow. A screenshot of Adobe Bridge CC running on MacOS. By doing so, Bridge speeds up the process of browsing through your folders, especially if you shoot photographs in the RAW format. In addition to organizing the files, Adobe Bridge displays detailed metadata information captured with the photographs and even creates thumbnails for each image. ![]() After importing the photos from your memory card, Adobe Bridge is where you can browse the images in the folders you’ve organized them in. Together, these three programs work hand-in-hand to provide a similar experience to Adobe Lightroom, albeit more compartmentalized.Īdobe Bridge is where your photography workflow would begin. It has come a long way since its inception in the early ’90s, and recently it has become more useful than ever for photographers, thanks to the addition of Adobe Bridge and Adobe Camera Raw. Adobe Photoshop Image used with permission by copyright holderĪdobe Photoshop is the gold standard in the world of photo editing, used by amateurs and pros alike around the globe. But the underlying differences remain the same.īelow, we’ll break down the characteristics of each program to better help you decide which solution is best for you. The difference between the two programs is further blurred thanks to Adobe Camera Raw and Adobe Bridge, two integrated programs of Adobe Photoshop that, when combined with Adobe Photoshop, create a workflow similar to that of Adobe Lightroom. ![]() What is Photoshop Camera? How Adobe’s new A.I. How to delete and recover photos from your iPhone ![]() ![]() Individual customizations are easily possible, from editing the code for each individual site or even each individual element.Working with these two areas feels similarly fluent like Photoshop: Unlike other WordPress templates where you have to edit the content blindly, Cornerstone consists of only two parts - Workspace and Preview Area. I love having a real-time preview of the site I create or update with Pro's WYSIWIG editor Cornerstone. Advantages of Pro as a website page builder The license fee of $79 per website (single use license) or $399 (unlimited use license) for an unlimited number of websites is no bargain, and probably not suitable for every budget, but for me personally it was still worth it. The search function in the forum is also sufficient, should you need a solution earlier. The code and functions are very well documented, and there are enough Themeco support members in the forum to give a good answer within a day or two. Especially when the projects become more complex - and more background knowledge of WordPress, HTML and CSS is needed - it could get tricky. Pro may not be suitable for every website, every project and every customer. Pro can become very complex depending on the project See the tutorial on keyword analysis here at wp unboxed. In Pro, the code is so well written, from my point of view, that client projects for which I have created websites rank at the top of Google and Bing for many long and exact keywords after a short time and rank for their topic. ![]() Various header templates from the Design Cloud The professional appearance makes it a pleasure to work with, I use it for many WordPress projects. In combination with the ready-made templates and the Design Cloud, Pro is easy to use for beginners because the user interface is very intuitive to operate. What is Pro for WordPress and how does it work?
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